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Welcome

 Monday, 20. Nov 2017   02:44 
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Ballistic Mystix

The Chest of Wisdom
 - Amber Cubes

The Creatures of Atys
 - Bawaab
 - Clopper (not Live)
 - Gnoof (not Live)
 - Goari (not Live)
 - Izam (not Live)
 - Javing (not Live)
 - Ragus (not Live)
 - Slaveni (not Live)
 - Varynx (not Live)

The Fyros
 - Fyros History: New Beginning (not Live)
 - Fyros Story 2

The Geography of Atys
 - Cities of Intuition
 - Dew Drops
 - Imperial Dunes (not Live)
 - Liberty Lake (not Live)
 - Majestic Garden
 - Winds of Muse (not Live)

The Homin Crafter
 - Armor and Shields
 - Jewelry
 - Melee Weapons
 - Range weapons and ammo

The Kami
 - Kamis and Fyros (not Live)

The Karavan
 - Karavan Story 1 (not Live)
 - Karavan Story 2 (not Live)
 - The Karavan and the Fyros (not Live)

The Kitins
 - Kincher
 - Kitin Story 2 (not Live)
 - Kitins in continent Fyros (not Live)
 - Kitins in continent Tryker (not Live)
 - Kizoar

The Matis
 - Matis History: Exile in the Prime Roots (not Live)

The resources of Atys
 - Food
 - Trykers and lake materials
 - Wood nodes (not Live)
 - Zoraļs and jungle materials

The Tribes of Atys
 - The Corsairs (not Live)
 - The Matisian Border Guards (not Live)

The Tryker
 - The Trykers and the Zoraļ (not Live)
 - Tryker History: New Beginning (not Live)

The Zoraļ
 - Zoraļ Culture: Religion (not Live)
 - Zoraļ History: New Beginning (not Live)

Melee Weapons

 Crafting plan stanza for axe

The melee weapons section describes swords, axes, maces, staves and spears adapted for either one-handed or two-handed use. Other two-handed melee weapons are pikes and magic amplifiers. It will be noted that one handed weapons allow the carrier to also use a shield or a dagger in the left hand, whereas two handed weapons have the advantage of causing more damage. The 3 types of damages inflicted in melee combat are slashing, piercing and smashing, depending on the weapon.

The various item parts used for the manufacture of melee weapons include counterweights, grips, shafts, blades / hammers / points. The item part for the magic amplifier is magic focus. The homin expert to see for melee crafting is the melee weaponsmith.

In the past, each civilization had developed particular skills pertaining to their art of warfare. However, during the two year period of cohabitation in the Prime Roots after the Great Swarming of 2481, crafters and warriors of every race began trading their skills so allowing greater diversity thereafter in the choice of arms. Nonetheless, conservatives still staunchly stand by the traditional weapons and melee skills perfected by their forefathers.

The Matis were renowned knights in times of old and from an early age developed skills in swordplay, as much as for duels as for slaying the enemy, a gallant knight was also expert in handling the pike both on foot and on mektoub. The Zoraļs, entranched behind their great wall that ran along their frontiers, kept inter-racial violence at bay with their formidable spears constantly poisoned along the wall. In close combat, the mace has always held price of pride. The Fyros in battle would terrify the enemy with great roars as they thrust forth wielding their fiery axes. It was during their struggle from Matis slavery that the Trykers developed guerilla activities and allied their agility with the dagger. They would steal up silenty in the dead of night and deftly slit the throats of their brothers' captors. It is to be noted, however, that spears and pikes are often prefered by Federal soldiers for extra reach.

Giver: Xaros Zessen
Task: Craft some weapons for Xaros Zessen
Giver: Xaros Zessen
Task: Craft some weapons for Xaros Zessen
Giver: Ulyron Zessen
Task: Craft some weapons for Ulyron Zessen
 
Giver: Eutis Apocaps
Task: The art of forging melee weapons
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